


The fact that these glitches have appeared in a series that has otherwise been rock solid (for an Indie game made in “RPG Maker”) is disconcerting, especially because this series has been available for several years and these faults have yet to be patched. The worst, though, is that Marine’s automatic counter attack ability from her Wild Goose class promotion doesn’t seem to work anymore. Another involves an entire series of sidequests that becomes inaccessible if the player does not trigger a specific in-game location before defeating the end boss. One involves a recruitable character randomly switching their equipped weapon for a different weapon after each battle.

It is also noteworthy that, unlike episodes 1 and 2, “Millennium 3” has a couple of really annoying glitches. However, these are incredibly mundane and not particularly impressive. “Millennium 3” also features a few more dynamic cutscenes than previous episodes, mostly revolving around the final boss encounter. As the characters’ levels have risen, rendering monsters from the first to episodes powerless against the party, Aldorlea has begun the age-old tradition of pallet swapping for new monsters – that is, presenting an old monster sprite with a different color scheme as an entirely ‘new’ beast. “Millenium 3’s” graphics and sound are largely identical to the first two entries. There is actually very little worth mentioning that is different from the first two episodes, so instead of rehashing the aspects that have remained the same, I will direct anyone who is interested in this series of games to read my reviews of “ Millennium: A New Hope” and “ Millennium 2: Take Me Higher” before proceeding. “Millennium 3: Cry Wolf” is the third part of Aldorlea’s episodic “RPG Maker” creation.
